The Profile

I believe the best games strike a specific balance: simple enough for a child to pick up, but complex enough that you feel like you are always learning. I am not just a designer; I am a competitive player who has mastered the systems of League of Legends and TFT at a high level. I know what makes a loop addictive and what makes a mechanic feel unfair.

My engineering background allows me to streamline the development process without sacrificing performance. I focus on structuring the game's architecture intelligently from the start, ensuring that systems are scalable and robust. This technical discipline means I can iterate quickly on gameplay mechanics while keeping the code efficient and stable.

Competitive History

RANK: MASTER / GRANDMASTER
Competitive Ladder Climb
Achieved Master tier in League of Legends and Grandmaster in Teamfight Tactics (TFT). Developed deep judgment for live-service balance and meta shifts.
RANK: LEGENDARY
The Deckbuilder
Hit Legendary rank in Hearthstone. Focused on card synergy, probability, and counter-play mechanics.
LEVEL CAP: 200 (OLD SCHOOL)
The Maple Grind
Reached level cap in Pre-Big Bang Maplestory. Mastered the art of social progression, economy, and long-term retention loops.